breakdown OF
Previsualization dIALOG EDITOR tool
Previsualization dIALOG EDITOR tool
User Interface
The interface allows the user to set the sequence of the conversation, the dialogue, and camera composition. This is done by adding nodes and setting their properties.Â
The user can additionally save and load networks by serializing actor, camera composition, dialogue, and other relevant information into JSON serializable data.
User Interface - Example Dialogue Network
In the Start Node the user sets the actors in the scene and the name of the conversation.
In a Dialogue Node the user sets actor that is the focus of the shot, the shot properties, and the dialogue text
In a Decision Node the user sets the choices, the actor that is the focus of the shot and the shot properties.
In a Action Node the user can assign actions or methods from scripts that can be called.
The Preview Window next to the Dialogue and Decision nodes, show the camera composition of the actor. It is calculated locally in 3D space and shows how the camera will be oriented during run time.
procedural Shot composition
Portrait
OverShoulder
FrameShare
Example Sequence (Legacy Version)
The 3 types of shots are Portrait, OverShoulder, and FrameShare. The user can additionally choose the distance and Y-angle, creating variations of these shots. Shots are set in either a dialogue or decision node.
At runtime, the shots are calculated around the actor(s) depending on the actor's transform, shot type, and shot properties.